The only games in the last 10 years that were designed by Sid himself I know of, are Civ Revolution and Ace Patrol. He always wanted to make games for soccer dads. If you read some interviews with Sid, even very old ones, he keeps repeating, that he always wanted to make games that a daddy could play with his son. This is all baseless, elementary posturing on my part, obviously.Ĭlick to expand.Oh, it was of course obvious brofist harvesting, but. Fighting the planet would lead to the exact same circumstances that preceded the start of the game. Sure, Humanity gets incredibly advanced near the end of the game, but none of that matters if they do not have a place to live, grow food, and call home. Since Planet is supposed to be thought of as a living entity, destroying the fungus would kill the planet and make it uninhabitable just like what happens a lot to Earth at the end of a normal Civ game. The only solution to the problem, killing all the fungus, would cause even more ecological damage. Planet only really begins to whip itself into a frenzy when you start causing serious ecological damage. Planet is Earth 2.0, but instead of the silent "Mother Earth," you have a telepathic superbeing with incredibly dangerous mind-worms that is actively trying to save itself from the humans that it sees as an infection of some sorts. The humans had a perfectly fine place to live, but they destroyed it and made it nigh uninhabitable because of their own reckless folly.
I think that the whole conscious, living planet-wide hivemind was supposed to be foil what happened with Earth. One of the reasons that the expedition to AS happened was because Humanity had made Earth into a smoldering, overpopulated wasteland, and the ship was supposed to be an attempt to save Humanity from extinction. It represents our promise to the people, and to Planet itself, never to repeat the tragedy of Earth." You can hear it from Deidre's first quote upon picking the Gaians to start a game: "In the great commons at Gaia's Landing we have a tall and particularly beautiful stand of white pine, planted at the time of the first colonies. I know that I am really late to this discussion, but I think that thinking that Planet can just be "killed" or wiped clean of the fungus woefully misses what is arguably the whole point of the pseudo psycho-intellectual message in the game.